![]() ![]() You put the food industry east of the river and the metal industry east of the chasm, with everything else inbetween and it cuts down on walking and hauling time immensely. When you return your bag will disappear, along with its contents. Hey yall prepare yourself for the plump helmet man. Worse, word comes from Johon that he cant plant Plump Helmet. Plump helmet man Heres a simple Dwarf Fortress shirt for those of you playing Animal Crossing Oh no, they are trying to replace us Adventure mode tip that just cost me hours: Dont put your backpack down and leave a site, even walking a few steps away. all I hear is the rubber band man bass-line while reading this. Removes wear from items with the given ID numbers. The script takes the plan filename, starting from the root df folder (where Dwarf Fortress.exe is found). That should help a little, but I'm curious about where is your main fortress is? If it's on the west side of the river, you're always going to have trouble with this, that's one of the reasons most people build between the river and the chasm. Right now I could not and would not play Dwarf Fortress without Dwarf Therapist. autofarm start autofarm default 30 autofarm threshold 150 helmetplump tailpig. ![]() What can I do to make them work there regularly? I built a well, but that didn't really seem to make a difference.ĭwarves won't drink from a well if there's booze available - to keep them from trekking all the way to the main dining room try putting small food and drink stockpiles near the forges and even building the metalsmiths their own dining room and bedrooms nearby. One more question, I have magma-furnaces and forges, but they are a fair trek from the main fortress and the dwarves rarely do any work I tell them to there. ![]()
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